Merhaba Arkadaşlar,
Bu aralar birkaç arkadaş Chaotic Generator sıkıntısı çekiyormuş 1298+ hakkında bende buna çözüm bulmak istedim.Umarım işinize yarar kolay gelsin
21.evt
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 498px;
text-align: left;
overflow: auto">
EVENT*17550
E*SELECT_MSG*600*61000*60000*42010*60001*42020*600 02*42030*60003*22040**60004*42050*60005*42060*6000 6*42070*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1**-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*;*
END
EVENT*42010*;*Fragment*of*Arrogance
E*RUN_EVENT*42011*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42012
END
EVENT*42011*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389160000*0*0
E*SAY*-1*-1*61001*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42012*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389160000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42013
E*RUN_EVENT*42014
E*RUN_EVENT*42015
E*RUN_EVENT*42016
E*RUN_EVENT*42017
E*RUN_EVENT*42018
E*RUN_EVENT*42019
END
EVENT*42013*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40001*
END
EVENT*42014*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40001
END
EVENT*42015*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40001
END
EVENT*42016*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40001
END
EVENT*42017*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40001
END
EVENT*42018*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40001
END
EVENT*42019*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40001
END
EVENT*42020*;*Fragment*of*Gluttony
E*RUN_EVENT*42021*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42022
END
EVENT*42021*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389161000*0*0
E*SAY*-1*-1*60001*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42022*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389161000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42023
E*RUN_EVENT*42024
E*RUN_EVENT*42025
E*RUN_EVENT*42026
E*RUN_EVENT*42027
E*RUN_EVENT*42028
E*RUN_EVENT*42029
END
EVENT*42023*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40002*
END
EVENT*42024*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40002
END
EVENT*42025*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40002
END
EVENT*42026*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40002
END
EVENT*42027*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40002
END
EVENT*42028*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40002
END
EVENT*42029*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40002
END
EVENT*42030*;*Fragment*of*Rage
E*RUN_EVENT*42031*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42032
END
EVENT*42031*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389162000*0*0
E*SAY*-1*-1*60002*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42032*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389162000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42033
E*RUN_EVENT*42034
E*RUN_EVENT*42035
E*RUN_EVENT*42036
E*RUN_EVENT*42037
E*RUN_EVENT*42038
E*RUN_EVENT*42039
END
EVENT*42033*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40003
END
EVENT*42034*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40003
END
EVENT*42035*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40003
END
EVENT*42036*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40003
END
EVENT*42037*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40003
END
EVENT*42038*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40003
END
EVENT*42039*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40003
END
EVENT*22040*;*Fragment*of*Sloth
E*RUN_EVENT*22041*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*22042
END
EVENT*22041*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389163000*0*0
E*SAY*-1*-1*60003*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*22042*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389163000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*22043
E*RUN_EVENT*22044
E*RUN_EVENT*22045
E*RUN_EVENT*22046
E*RUN_EVENT*22047
E*RUN_EVENT*22048
E*RUN_EVENT*22049
END
EVENT*22043*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40004*
END
EVENT*22044*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40004
END
EVENT*22045*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40004
END
EVENT*22046*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40004
END
EVENT*22047*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40004
END
EVENT*22048*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40004
END
EVENT*22049*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40004
END
EVENT*42050*;*Fragment*of*Sloth
E*RUN_EVENT*42051*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42052
END
EVENT*42051*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389164000*0*0
E*SAY*-1*-1*60004*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42052*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389164000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42053
E*RUN_EVENT*42054
E*RUN_EVENT*42055
E*RUN_EVENT*42056
E*RUN_EVENT*42057
E*RUN_EVENT*42058
E*RUN_EVENT*42059
END
EVENT*42053*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40005*
END
EVENT*42054*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40005
END
EVENT*42055*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40005
END
EVENT*42056*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40005
END
EVENT*42057*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40005
END
EVENT*42058*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40005
END
EVENT*42059*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40005
END
EVENT*42060*;*Fragment*of*Lechery
E*RUN_EVENT*42061*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42062
END
EVENT*42061*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389165000*0*0
E*SAY*-1*-1*60005*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42062*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389165000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42063
E*RUN_EVENT*42064
E*RUN_EVENT*42065
E*RUN_EVENT*42066
E*RUN_EVENT*42067
E*RUN_EVENT*42068
E*RUN_EVENT*42069
END
EVENT*42063*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40006*
END
EVENT*42064*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40006
END
EVENT*42065*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40006
END
EVENT*42066*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40006
END
EVENT*42067*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40006
END
EVENT*42068*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40006
END
EVENT*42069*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40006
END
EVENT*42070*;*Fragment*of*Lechery
E*RUN_EVENT*42071*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42072
END
EVENT*42071*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389166000*0*0
E*SAY*-1*-1*60006*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42072*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389166000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42073
E*RUN_EVENT*42074
E*RUN_EVENT*42075
E*RUN_EVENT*42076
E*RUN_EVENT*42077
E*RUN_EVENT*42078
E*RUN_EVENT*42079
END
EVENT*42073*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40007*
END
EVENT*42074*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40007
END
EVENT*42075*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40007
END
EVENT*42076*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40007
END
EVENT*42077*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40007
END
EVENT*42078*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40007
END
EVENT*42079*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40007
END*
Quest_Talk_us.tbl
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 34px;
text-align: left;
overflow: auto">
61000**Chaotic*Generator:*You*can*exchange*your*fr agment*for*precious*items*!*
Quest_Menu_us.tbl
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 130px;
text-align: left;
overflow: auto">
60000*Fragment*of*Arrogance
60001*Fragment*of*Gluttony
60002*Fragment*of*Rage
60003*Fragment*of*Sloth
60004*Fragment*of*Lechery
60005*Fragment*of*Jealousy
60006*Fragment*of*Avarice*
Database table: dbo.ITEM_EXCHANGE
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 258px;
text-align: left;
overflow: auto">
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40001'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40002'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40003'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40004'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40005'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40006'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40007'
insert*into*[ITEM_EXCHANGE]*values*(40001,600,'Chaotic**Generator','Fragment* of**Arrogance',101,389160000,1,0,0,0,0,0,0,0,0,379 153000,2500,320410011,2000,111110003,1500,12641000 3,2000,189601135,500)
insert*into*[ITEM_EXCHANGE]*values*(40002,600,'Chaotic**Generator','Fragment* of**Gluttony',101,389161000,1,0,0,0,0,0,0,0,0,8000 21000,2500,320410012,2000,119301131,1500,199301138 ,2000,169301134,500)
insert*into*[ITEM_EXCHANGE]*values*(40003,600,'Chaotic**Generator','Fragment* of**Rage',101,389162000,1,0,0,0,0,0,0,0,0,80002800 0,2500,320410013,2000,340310108,1500,149101103,200 0,199101105,500)
insert*into*[ITEM_EXCHANGE]*values*(40004,600,'Chaotic**Generator','Fragment* of**Sloth',101,389163000,1,0,0,0,0,0,0,0,0,8000140 00,2500,330610263,2000,310310006,1500,310310004,20 00,340410109,500)
insert*into*[ITEM_EXCHANGE]*values*(40005,600,'Chaotic**Generator','Fragment* of**Lechery',101,389164000,1,0,0,0,0,0,0,0,0,15621 0003,2500,330610260,2000,310610106,1500,159301511, 2000,139301521,500)
insert*into*[ITEM_EXCHANGE]*values*(40006,600,'Chaotic**Generator','Fragment* of**Jealousy',101,389165000,1,0,0,0,0,0,0,0,0,1693 02411,2500,330310014,2000,310410107,1500,310410105 ,2000,340610107,500)
insert*into*[ITEM_EXCHANGE]*values*(40007,600,'Chaotic**Generator','Fragment* of**Avarice',101,389166000,1,0,0,0,0,0,0,0,0,37910 7000,2500,330150256,2000,330110255,1500,330150257, 2000,320310126,500)*
K_NPC
delete from K_NPC where ssid = '600'
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 34px;
text-align: left;
overflow: auto">
Insert*into*[K_NPC]*values*(600,'Chaotic**Generator',30200,100,0,0,2, 1,143,1,1,1,0,100,0,0,700000,0,0,15000,642,842,0,1 000,0,0,1000,0,0,0,30000,30000,30000,30000,30000,3 0000,30000,100,5,5,5,0,603,0,0,0)*
Bir Teşekkürü Esirgemeyin..
Bu aralar birkaç arkadaş Chaotic Generator sıkıntısı çekiyormuş 1298+ hakkında bende buna çözüm bulmak istedim.Umarım işinize yarar kolay gelsin

21.evt
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 498px;
text-align: left;
overflow: auto">
EVENT*17550
E*SELECT_MSG*600*61000*60000*42010*60001*42020*600 02*42030*60003*22040**60004*42050*60005*42060*6000 6*42070*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1**-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*;*
END
EVENT*42010*;*Fragment*of*Arrogance
E*RUN_EVENT*42011*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42012
END
EVENT*42011*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389160000*0*0
E*SAY*-1*-1*61001*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42012*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389160000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42013
E*RUN_EVENT*42014
E*RUN_EVENT*42015
E*RUN_EVENT*42016
E*RUN_EVENT*42017
E*RUN_EVENT*42018
E*RUN_EVENT*42019
END
EVENT*42013*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40001*
END
EVENT*42014*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40001
END
EVENT*42015*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40001
END
EVENT*42016*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40001
END
EVENT*42017*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40001
END
EVENT*42018*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40001
END
EVENT*42019*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40001
END
EVENT*42020*;*Fragment*of*Gluttony
E*RUN_EVENT*42021*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42022
END
EVENT*42021*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389161000*0*0
E*SAY*-1*-1*60001*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42022*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389161000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42023
E*RUN_EVENT*42024
E*RUN_EVENT*42025
E*RUN_EVENT*42026
E*RUN_EVENT*42027
E*RUN_EVENT*42028
E*RUN_EVENT*42029
END
EVENT*42023*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40002*
END
EVENT*42024*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40002
END
EVENT*42025*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40002
END
EVENT*42026*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40002
END
EVENT*42027*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40002
END
EVENT*42028*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40002
END
EVENT*42029*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40002
END
EVENT*42030*;*Fragment*of*Rage
E*RUN_EVENT*42031*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42032
END
EVENT*42031*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389162000*0*0
E*SAY*-1*-1*60002*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42032*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389162000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42033
E*RUN_EVENT*42034
E*RUN_EVENT*42035
E*RUN_EVENT*42036
E*RUN_EVENT*42037
E*RUN_EVENT*42038
E*RUN_EVENT*42039
END
EVENT*42033*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40003
END
EVENT*42034*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40003
END
EVENT*42035*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40003
END
EVENT*42036*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40003
END
EVENT*42037*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40003
END
EVENT*42038*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40003
END
EVENT*42039*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40003
END
EVENT*22040*;*Fragment*of*Sloth
E*RUN_EVENT*22041*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*22042
END
EVENT*22041*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389163000*0*0
E*SAY*-1*-1*60003*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*22042*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389163000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*22043
E*RUN_EVENT*22044
E*RUN_EVENT*22045
E*RUN_EVENT*22046
E*RUN_EVENT*22047
E*RUN_EVENT*22048
E*RUN_EVENT*22049
END
EVENT*22043*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40004*
END
EVENT*22044*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40004
END
EVENT*22045*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40004
END
EVENT*22046*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40004
END
EVENT*22047*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40004
END
EVENT*22048*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40004
END
EVENT*22049*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40004
END
EVENT*42050*;*Fragment*of*Sloth
E*RUN_EVENT*42051*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42052
END
EVENT*42051*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389164000*0*0
E*SAY*-1*-1*60004*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42052*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389164000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42053
E*RUN_EVENT*42054
E*RUN_EVENT*42055
E*RUN_EVENT*42056
E*RUN_EVENT*42057
E*RUN_EVENT*42058
E*RUN_EVENT*42059
END
EVENT*42053*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40005*
END
EVENT*42054*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40005
END
EVENT*42055*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40005
END
EVENT*42056*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40005
END
EVENT*42057*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40005
END
EVENT*42058*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40005
END
EVENT*42059*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40005
END
EVENT*42060*;*Fragment*of*Lechery
E*RUN_EVENT*42061*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42062
END
EVENT*42061*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389165000*0*0
E*SAY*-1*-1*60005*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42062*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389165000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42063
E*RUN_EVENT*42064
E*RUN_EVENT*42065
E*RUN_EVENT*42066
E*RUN_EVENT*42067
E*RUN_EVENT*42068
E*RUN_EVENT*42069
END
EVENT*42063*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40006*
END
EVENT*42064*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40006
END
EVENT*42065*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40006
END
EVENT*42066*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40006
END
EVENT*42067*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40006
END
EVENT*42068*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40006
END
EVENT*42069*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40006
END
EVENT*42070*;*Fragment*of*Lechery
E*RUN_EVENT*42071*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.
E*RUN_EVENT*42072
END
EVENT*42071*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.
A*HOWMUCH_ITEM*389166000*0*0
E*SAY*-1*-1*60006*-1*-1*-1*-1*-1*-1*-1
E*RETURN
END
EVENT*42072*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.
A*HOWMUCH_ITEM*389166000**1*9999
E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)
E*RUN_EVENT*42073
E*RUN_EVENT*42074
E*RUN_EVENT*42075
E*RUN_EVENT*42076
E*RUN_EVENT*42077
E*RUN_EVENT*42078
E*RUN_EVENT*42079
END
EVENT*42073*;*DICE*FOR*SHERION
A*CHECK_DICE*1
E*RUN_EXCHANGE*40007*
END
EVENT*42074*;*DICE*FOR*LUGIAS
A*CHECK_DICE*2
E*RUN_EXCHANGE*40007
END
EVENT*42075*;*DICE*FOR*AVEDON
A*CHECK_DICE*3
E*RUN_EXCHANGE*40007
END
EVENT*42076*;*DICE*FOR*HELENOID
A*CHECK_DICE*4
E*RUN_EXCHANGE*40007
END
EVENT*42077*;*DICE*FOR*HELL*BLOOD
A*CHECK_DICE*5
E*RUN_EXCHANGE*40007
END
EVENT*42078*;*DICE*FOR*GARP
A*CHECK_DICE*6
E*RUN_EXCHANGE*40007
END
EVENT*42079*;*DICE*FOR*ELYSIUM
A*CHECK_DICE*7
E*RUN_EXCHANGE*40007
END*
Quest_Talk_us.tbl
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 34px;
text-align: left;
overflow: auto">
61000**Chaotic*Generator:*You*can*exchange*your*fr agment*for*precious*items*!*
Quest_Menu_us.tbl
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 130px;
text-align: left;
overflow: auto">
60000*Fragment*of*Arrogance
60001*Fragment*of*Gluttony
60002*Fragment*of*Rage
60003*Fragment*of*Sloth
60004*Fragment*of*Lechery
60005*Fragment*of*Jealousy
60006*Fragment*of*Avarice*
Database table: dbo.ITEM_EXCHANGE
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 258px;
text-align: left;
overflow: auto">
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40001'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40002'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40003'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40004'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40005'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40006'
delete*from*ITEM_EXCHANGE*where*nIndex*=*'40007'
insert*into*[ITEM_EXCHANGE]*values*(40001,600,'Chaotic**Generator','Fragment* of**Arrogance',101,389160000,1,0,0,0,0,0,0,0,0,379 153000,2500,320410011,2000,111110003,1500,12641000 3,2000,189601135,500)
insert*into*[ITEM_EXCHANGE]*values*(40002,600,'Chaotic**Generator','Fragment* of**Gluttony',101,389161000,1,0,0,0,0,0,0,0,0,8000 21000,2500,320410012,2000,119301131,1500,199301138 ,2000,169301134,500)
insert*into*[ITEM_EXCHANGE]*values*(40003,600,'Chaotic**Generator','Fragment* of**Rage',101,389162000,1,0,0,0,0,0,0,0,0,80002800 0,2500,320410013,2000,340310108,1500,149101103,200 0,199101105,500)
insert*into*[ITEM_EXCHANGE]*values*(40004,600,'Chaotic**Generator','Fragment* of**Sloth',101,389163000,1,0,0,0,0,0,0,0,0,8000140 00,2500,330610263,2000,310310006,1500,310310004,20 00,340410109,500)
insert*into*[ITEM_EXCHANGE]*values*(40005,600,'Chaotic**Generator','Fragment* of**Lechery',101,389164000,1,0,0,0,0,0,0,0,0,15621 0003,2500,330610260,2000,310610106,1500,159301511, 2000,139301521,500)
insert*into*[ITEM_EXCHANGE]*values*(40006,600,'Chaotic**Generator','Fragment* of**Jealousy',101,389165000,1,0,0,0,0,0,0,0,0,1693 02411,2500,330310014,2000,310410107,1500,310410105 ,2000,340610107,500)
insert*into*[ITEM_EXCHANGE]*values*(40007,600,'Chaotic**Generator','Fragment* of**Avarice',101,389166000,1,0,0,0,0,0,0,0,0,37910 7000,2500,330150256,2000,330110255,1500,330150257, 2000,320310126,500)*
K_NPC
delete from K_NPC where ssid = '600'
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 34px;
text-align: left;
overflow: auto">
Insert*into*[K_NPC]*values*(600,'Chaotic**Generator',30200,100,0,0,2, 1,143,1,1,1,0,100,0,0,700000,0,0,15000,642,842,0,1 000,0,0,1000,0,0,0,30000,30000,30000,30000,30000,3 0000,30000,100,5,5,5,0,603,0,0,0)*
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