Selamlar Buyrun,
EğER werdiğim gibi direK Q.A ya yapıştırırsanız Bütün joblar eşit olacaktır ona göre ayarladm eğer yükseltmek istiorsanz add we hit damage den ayarlayın
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 498px;
text-align: left;
overflow: auto">
--------Edited*By*TJ.xD*-----------
-------HeLL*blade*warior*80--------
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*106580)
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*206580)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*106580)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*206580)
--------Edited*By*TJ.xD*-----------
----------Spike*Binding*72(Seri*Yapar)--------
UPDATE****MAGIC
SET**************Recasttime*=*0
WHERE*****(magicnum*=*208675)
--------Edited*By*TJ.xD*-----------
----------Spike*Rogue*55--------
UPDATE****MAGIC_TYPE1
SET**************Hit*=1000
WHERE*****(iNum*=*108655)
UPDATE****MAGIC_TYPE1
SET**************Hit*=1000
WHERE*****(iNum*=*107655)
UPDATE****MAGIC_TYPE1
SET**************Hit*=1000
WHERE*****(iNum*=*207655)
UPDATE****MAGIC_TYPE1
SET**************Hit*=1000
WHERE*****(iNum*=*208655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=1000
WHERE*****(iNum*=*108655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=1000
WHERE*****(iNum*=*107655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=1000
WHERE*****(iNum*=*207655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=1000
WHERE*****(iNum*=*208655)
--------Edited*By*TJ.xD*-----------
----------Thrust*Rogue*35---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=700
WHERE*****(iNum*=*108635)
UPDATE****MAGIC_TYPE1
SET**************Hit*=700
WHERE*****(iNum*=*107635)
UPDATE****MAGIC_TYPE1
SET**************Hit*=700
WHERE*****(iNum*=*207635)
UPDATE****MAGIC_TYPE1
SET**************Hit*=700
WHERE*****(iNum*=*208655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=700
WHERE*****(iNum*=*108635)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=700
WHERE*****(iNum*=*107635)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=700
WHERE*****(iNum*=*207635)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=700
WHERE*****(iNum*=*208635)
--------Edited*By*TJ.xD*-----------
----------Pierce*Rogue*15---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*108615)
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*107615)
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*207615)
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*208615)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*108615)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*107615)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*207615)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*208615)
--------Edited*By*TJ.xD*-----------
----------Stab*Rogue*5---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=300
WHERE*****(iNum*=*108005)
UPDATE****MAGIC_TYPE1
SET**************Hit*=300
WHERE*****(iNum*=*107005)
UPDATE****MAGIC_TYPE1
SET**************Hit*=300
WHERE*****(iNum*=*207005)
UPDATE****MAGIC_TYPE1
SET**************Hit*=300
WHERE*****(iNum*=*208005)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=300
WHERE*****(iNum*=*108005)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=300
WHERE*****(iNum*=*107005)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=300
WHERE*****(iNum*=*207005)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=300
WHERE*****(iNum*=*208005)
--------Edited*By*TJ.xD*-----------
----------CuT*Rogue*40---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=350
WHERE*****(iNum*=*108640)
UPDATE****MAGIC_TYPE1
SET**************Hit*=350
WHERE*****(iNum*=*107640)
UPDATE****MAGIC_TYPE1
SET**************Hit*=350
WHERE*****(iNum*=*207640)
UPDATE****MAGIC_TYPE1
SET**************Hit*=350
WHERE*****(iNum*=*208640)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=350
WHERE*****(iNum*=*108640)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=350
WHERE*****(iNum*=*107640)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=350
WHERE*****(iNum*=*207640)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=350
WHERE*****(iNum*=*208640)
--------Edited*By*TJ.xD*-----------
-------------Rogue*70---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=800
WHERE*****(iNum*=*108670)
UPDATE****MAGIC_TYPE1
SET**************Hit*=800
WHERE*****(iNum*=*208670)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=800
WHERE*****(iNum*=*108670)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=800
WHERE*****(iNum*=*208670)
--------Edited*By*TJ.xD*-----------
----------Critical*Rogue*80---------
UPDATE****MAGIC_TYPE4
SET**************Dex*=200
WHERE*****(iNum*=*208685)
UPDATE****MAGIC_TYPE4
SET**************Dex*=200
WHERE*****(iNum*=*108685)
--------Edited*By*TJ.xD*-----------
----------Critical*Rogue*80(180*saniyede*Basılabilr)---------
UPDATE****MAGIC
SET**************recasttime*=180
WHERE*****(magicnum*=*208685)
UPDATE****MAGIC
SET**************recasttime*=180
WHERE*****(magicnum*=*108685)
**--------Edited*By*TJ.xD*-----------
----------Archery*Rogue*55*(5Li*Ok)*ATamayacak---------
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*207555)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*208555)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*107555)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*108555)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*108555)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*107555)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*208555)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*207555)
*
--------Edited*By*TJ.xD*-----------
----------Archery*Rogue*55*(3Lü*Ok)*ATamayacak---------
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*207515)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*208515)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*107515)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*108515)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*207515)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*208515)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*107515)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*108515)
*
--------Edited*By*TJ.xD*-----------
******----------Priest*72*Skill*---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=400*,*adddamage*=400
WHERE*****(iNum*=*111551)
UPDATE****MAGIC_TYPE1
SET**************Hit*=400*,*adddamage*=400
WHERE*****(iNum*=*212551)
UPDATE****MAGIC_TYPE1
SET**************Hit*=400*,*adddamage*=400
WHERE*****(iNum*=*211551)
UPDATE****MAGIC_TYPE1
SET**************Hit*=400*,*adddamage*=400
WHERE*****(iNum*=*112551)*
Kullanımı ...
1 Başlat > Tüm Programlar > Microsoft SQL Server > Query Analyzer ‘ a giriyoruz.
2 SQL Server’ a bağlanıyoruz ve açılan ekranda ” master ” yerine ” DBmizi ” seçiyoruz.
3 Seçtikten sonra aşağıdaki kodu kopyalayıp , yapıştırıyoruz ve F5 yaparak kodumuzu uyguluyoruz.
EğER werdiğim gibi direK Q.A ya yapıştırırsanız Bütün joblar eşit olacaktır ona göre ayarladm eğer yükseltmek istiorsanz add we hit damage den ayarlayın
PHP- Kodu:
<div class="alt2" dir="ltr" style="
margin: 0px;
padding: 6px;
border: 1px inset;
width: 640px;
height: 498px;
text-align: left;
overflow: auto">
--------Edited*By*TJ.xD*-----------
-------HeLL*blade*warior*80--------
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*106580)
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*206580)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*106580)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*206580)
--------Edited*By*TJ.xD*-----------
----------Spike*Binding*72(Seri*Yapar)--------
UPDATE****MAGIC
SET**************Recasttime*=*0
WHERE*****(magicnum*=*208675)
--------Edited*By*TJ.xD*-----------
----------Spike*Rogue*55--------
UPDATE****MAGIC_TYPE1
SET**************Hit*=1000
WHERE*****(iNum*=*108655)
UPDATE****MAGIC_TYPE1
SET**************Hit*=1000
WHERE*****(iNum*=*107655)
UPDATE****MAGIC_TYPE1
SET**************Hit*=1000
WHERE*****(iNum*=*207655)
UPDATE****MAGIC_TYPE1
SET**************Hit*=1000
WHERE*****(iNum*=*208655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=1000
WHERE*****(iNum*=*108655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=1000
WHERE*****(iNum*=*107655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=1000
WHERE*****(iNum*=*207655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=1000
WHERE*****(iNum*=*208655)
--------Edited*By*TJ.xD*-----------
----------Thrust*Rogue*35---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=700
WHERE*****(iNum*=*108635)
UPDATE****MAGIC_TYPE1
SET**************Hit*=700
WHERE*****(iNum*=*107635)
UPDATE****MAGIC_TYPE1
SET**************Hit*=700
WHERE*****(iNum*=*207635)
UPDATE****MAGIC_TYPE1
SET**************Hit*=700
WHERE*****(iNum*=*208655)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=700
WHERE*****(iNum*=*108635)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=700
WHERE*****(iNum*=*107635)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=700
WHERE*****(iNum*=*207635)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=700
WHERE*****(iNum*=*208635)
--------Edited*By*TJ.xD*-----------
----------Pierce*Rogue*15---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*108615)
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*107615)
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*207615)
UPDATE****MAGIC_TYPE1
SET**************Hit*=500
WHERE*****(iNum*=*208615)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*108615)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*107615)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*207615)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=500
WHERE*****(iNum*=*208615)
--------Edited*By*TJ.xD*-----------
----------Stab*Rogue*5---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=300
WHERE*****(iNum*=*108005)
UPDATE****MAGIC_TYPE1
SET**************Hit*=300
WHERE*****(iNum*=*107005)
UPDATE****MAGIC_TYPE1
SET**************Hit*=300
WHERE*****(iNum*=*207005)
UPDATE****MAGIC_TYPE1
SET**************Hit*=300
WHERE*****(iNum*=*208005)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=300
WHERE*****(iNum*=*108005)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=300
WHERE*****(iNum*=*107005)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=300
WHERE*****(iNum*=*207005)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=300
WHERE*****(iNum*=*208005)
--------Edited*By*TJ.xD*-----------
----------CuT*Rogue*40---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=350
WHERE*****(iNum*=*108640)
UPDATE****MAGIC_TYPE1
SET**************Hit*=350
WHERE*****(iNum*=*107640)
UPDATE****MAGIC_TYPE1
SET**************Hit*=350
WHERE*****(iNum*=*207640)
UPDATE****MAGIC_TYPE1
SET**************Hit*=350
WHERE*****(iNum*=*208640)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=350
WHERE*****(iNum*=*108640)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=350
WHERE*****(iNum*=*107640)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=350
WHERE*****(iNum*=*207640)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=350
WHERE*****(iNum*=*208640)
--------Edited*By*TJ.xD*-----------
-------------Rogue*70---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=800
WHERE*****(iNum*=*108670)
UPDATE****MAGIC_TYPE1
SET**************Hit*=800
WHERE*****(iNum*=*208670)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=800
WHERE*****(iNum*=*108670)
UPDATE****MAGIC_TYPE1
SET**************AddDamage*=800
WHERE*****(iNum*=*208670)
--------Edited*By*TJ.xD*-----------
----------Critical*Rogue*80---------
UPDATE****MAGIC_TYPE4
SET**************Dex*=200
WHERE*****(iNum*=*208685)
UPDATE****MAGIC_TYPE4
SET**************Dex*=200
WHERE*****(iNum*=*108685)
--------Edited*By*TJ.xD*-----------
----------Critical*Rogue*80(180*saniyede*Basılabilr)---------
UPDATE****MAGIC
SET**************recasttime*=180
WHERE*****(magicnum*=*208685)
UPDATE****MAGIC
SET**************recasttime*=180
WHERE*****(magicnum*=*108685)
**--------Edited*By*TJ.xD*-----------
----------Archery*Rogue*55*(5Li*Ok)*ATamayacak---------
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*207555)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*208555)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*107555)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*108555)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*108555)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*107555)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*208555)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*207555)
*
--------Edited*By*TJ.xD*-----------
----------Archery*Rogue*55*(3Lü*Ok)*ATamayacak---------
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*207515)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*208515)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*107515)
UPDATE****MAGIC_TYPE2
SET**************NeedArrow*=255,*Hitrate*=0*,*addd amage=0*,*adddamageplus*=0*,*addrange=0
WHERE*****(iNum*=*108515)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*207515)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*208515)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*107515)
UPDATE****MAGIC
SET**************Recasttime*=*250
WHERE*****(magicnum*=*108515)
*
--------Edited*By*TJ.xD*-----------
******----------Priest*72*Skill*---------
UPDATE****MAGIC_TYPE1
SET**************Hit*=400*,*adddamage*=400
WHERE*****(iNum*=*111551)
UPDATE****MAGIC_TYPE1
SET**************Hit*=400*,*adddamage*=400
WHERE*****(iNum*=*212551)
UPDATE****MAGIC_TYPE1
SET**************Hit*=400*,*adddamage*=400
WHERE*****(iNum*=*211551)
UPDATE****MAGIC_TYPE1
SET**************Hit*=400*,*adddamage*=400
WHERE*****(iNum*=*112551)*
Kullanımı ...
1 Başlat > Tüm Programlar > Microsoft SQL Server > Query Analyzer ‘ a giriyoruz.
2 SQL Server’ a bağlanıyoruz ve açılan ekranda ” master ” yerine ” DBmizi ” seçiyoruz.
3 Seçtikten sonra aşağıdaki kodu kopyalayıp , yapıştırıyoruz ve F5 yaparak kodumuzu uyguluyoruz.