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Monumentleri Ekleme !

[XFB] Konu Bilgileri

Konu Hakkında Merhaba, tarihinde Prosedür & Kod Paylaşımları kategorisinde Stark tarafından oluşturulan Monumentleri Ekleme ! başlıklı konuyu okuyorsunuz. Bu konu şimdiye dek 551 kez görüntülenmiş, 1 yorum ve 0 tepki puanı almıştır...
Kategori Adı Prosedür & Kod Paylaşımları
Konu Başlığı Monumentleri Ekleme !
Konbuyu başlatan Stark
Başlangıç tarihi
Cevaplar
Görüntüleme
İlk mesaj tepki puanı
Son Mesaj Yazan swerday32

Stark

K.Destek Yöneticisi
Kod:

-- Monumentlerimizi Ekliyoruz.

DELETE FROM K_NPC WHERE sSid = 24000

DELETE FROM K_NPC WHERE sSid = 24002

DELETE FROM K_NPC WHERE sSid = 24003

INSERT INTO K_NPC (sSid, strName, sPid, sSize, iWeapon1, iWeapon2, byGroup, byActType, byType, byFamily, byRank, byTitle, iSellingGroup, sLevel, iExp, iLoyalty,iHpPoint, sMpPoint, sAtk, sAc, sHitRate, sEvadeRate, sDamage, sAttackDelay, bySpeed1, bySpeed2, sStandtime, iMagic1, iMagic2, iMagic3, sFireR, sColdR, sLightningR, sMagicR, sDiseaseR, sPoisonR, sLightR, sBulk, byAttackRange, bySearchRange, byTracingRange, iMoney, sItem, byDirectAttack, byMagicAttack, byMoneyType) VALUES (24000,'Ronark Land Base Monument',14005,120,0,0,3,0,156,1,1,1,0,80,0,0,250 000,0,0,2500,124,124,0,1000,0,0,1000,0,0,0,250,250 ,250,250,250,250,250,100,5,5,5,32000,32578,0,0,0)

INSERT INTO K_NPC (sSid, strName, sPid, sSize, iWeapon1, iWeapon2, byGroup, byActType, byType, byFamily, byRank, byTitle, iSellingGroup, sLevel, iExp, iLoyalty,iHpPoint, sMpPoint, sAtk, sAc, sHitRate, sEvadeRate, sDamage, sAttackDelay, bySpeed1, bySpeed2, sStandtime, iMagic1, iMagic2, iMagic3, sFireR, sColdR, sLightningR, sMagicR, sDiseaseR, sPoisonR, sLightR, sBulk, byAttackRange, bySearchRange, byTracingRange, iMoney, sItem, byDirectAttack, byMagicAttack, byMoneyType) VALUES (24002,'Colony Zone Monument',14005,120,0,0,3,0,156,1,1,1,0,80,0,0,500 000,0,0,5000,124,124,0,1000,0,0,1000,0,0,0,250,250 ,250,250,250,250,250,100,5,5,5,32000,32578,0,0,0)

INSERT INTO K_NPC (sSid, strName, sPid, sSize, iWeapon1, iWeapon2, byGroup, byActType, byType, byFamily, byRank, byTitle, iSellingGroup, sLevel, iExp, iLoyalty,iHpPoint, sMpPoint, sAtk, sAc, sHitRate, sEvadeRate, sDamage, sAttackDelay, bySpeed1, bySpeed2, sStandtime, iMagic1, iMagic2, iMagic3, sFireR, sColdR, sLightningR, sMagicR, sDiseaseR, sPoisonR, sLightR, sBulk, byAttackRange, bySearchRange, byTracingRange, iMoney, sItem, byDirectAttack, byMagicAttack, byMoneyType) VALUES (24003,'Ardream Monument',14005,120,0,0,3,0,156,1,1,1,0,80,0,0,100 000,0,0,1000,124,124,0,1000,0,0,1000,0,0,0,250,250 ,250,250,250,250,250,100,5,5,5,32000,32578,0,0,0)





-- Koordinatlara Monumentlerimizi Yerleştiriyoruz.

DELETE FROM K_NPCPOS WHERE NpcID = 24000

DELETE FROM K_NPCPOS WHERE NpcID = 24002

DELETE FROM K_NPCPOS WHERE NpcID = 24003

INSERT INTO K_NPCPOS (ZoneID, NpcID, ActType, RegenType, DungeonFamily, SpecialType, TrapNumber, LeftX, TopZ, RightX, BottomZ, LimitMinZ, LimitMinX, LimitMaxX,LimitMaxZ, NumNPC, RegTime, byDirection, DotCnt, path) VALUES (201,24002,137,0,0,0,0,1014,1012,1014,1012,1014,10 12,1014,1012,1,900,0,0,NULL)

INSERT INTO K_NPCPOS (ZoneID, NpcID, ActType, RegenType, DungeonFamily, SpecialType, TrapNumber, LeftX, TopZ, RightX, BottomZ, LimitMinZ, LimitMinX, LimitMaxX,LimitMaxZ, NumNPC, RegTime, byDirection, DotCnt, path) VALUES (202,24003,137,0,0,0,0,525,526,525,526,525,526,525 ,526,1,900,0,0,NULL)

INSERT INTO K_NPCPOS (ZoneID, NpcID, ActType, RegenType, DungeonFamily, SpecialType, TrapNumber, LeftX, TopZ, RightX, BottomZ, LimitMinZ, LimitMinX, LimitMaxX,LimitMaxZ, NumNPC, RegTime, byDirection, DotCnt, path) VALUES (203,24000,137,0,0,0,0,509,509,509,509,509,509,509 ,509,1,900,0,0,NULL)



-- SERVER_RESOURCE mizi Noticelerimizi Ekliyoruz.

DELETE FROM SERVER_RESOURCE WHERE (nResourceID >= 243) AND (nResourceID
 
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