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[Paylaşım] Çalışan Chaotic Generator

[XFB] Konu Bilgileri

Konu Hakkında Merhaba, tarihinde Prosedür & Kod Paylaşımları kategorisinde Stark tarafından oluşturulan [Paylaşım] Çalışan Chaotic Generator başlıklı konuyu okuyorsunuz. Bu konu şimdiye dek 660 kez görüntülenmiş, 0 yorum ve 0 tepki puanı almıştır...
Kategori Adı Prosedür & Kod Paylaşımları
Konu Başlığı [Paylaşım] Çalışan Chaotic Generator
Konbuyu başlatan Stark
Başlangıç tarihi
Cevaplar
Görüntüleme
İlk mesaj tepki puanı
Son Mesaj Yazan Stark

Stark

K.Destek Yöneticisi
Merhaba Arkadaşlar,



Bu aralar birkaç arkadaş Chaotic Generator sıkıntısı çekiyormuş 1298+ hakkında bende buna çözüm bulmak istedim.Umarım işinize yarar kolay gelsin








21.evt





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EVENT*17550

E*SELECT_MSG*600*61000*60000*42010*60001*42020*600 02*42030*60003*22040**60004*42050*60005*42060*6000 6*42070*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1**-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*;*

END



EVENT*42010*;*Fragment*of*Arrogance

E*RUN_EVENT*42011*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42012

END



EVENT*42011*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389160000*0*0

E*SAY*-1*-1*61001*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42012*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389160000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42013

E*RUN_EVENT*42014

E*RUN_EVENT*42015

E*RUN_EVENT*42016

E*RUN_EVENT*42017

E*RUN_EVENT*42018

E*RUN_EVENT*42019

END



EVENT*42013*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40001*

END



EVENT*42014*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40001

END



EVENT*42015*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40001

END



EVENT*42016*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40001

END



EVENT*42017*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40001

END



EVENT*42018*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40001

END



EVENT*42019*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40001

END



EVENT*42020*;*Fragment*of*Gluttony

E*RUN_EVENT*42021*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42022

END



EVENT*42021*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389161000*0*0

E*SAY*-1*-1*60001*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42022*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389161000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42023

E*RUN_EVENT*42024

E*RUN_EVENT*42025

E*RUN_EVENT*42026

E*RUN_EVENT*42027

E*RUN_EVENT*42028

E*RUN_EVENT*42029

END



EVENT*42023*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40002*

END



EVENT*42024*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40002

END



EVENT*42025*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40002

END



EVENT*42026*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40002

END



EVENT*42027*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40002

END



EVENT*42028*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40002

END



EVENT*42029*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40002

END



EVENT*42030*;*Fragment*of*Rage

E*RUN_EVENT*42031*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42032

END



EVENT*42031*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389162000*0*0

E*SAY*-1*-1*60002*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42032*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389162000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42033

E*RUN_EVENT*42034

E*RUN_EVENT*42035

E*RUN_EVENT*42036

E*RUN_EVENT*42037

E*RUN_EVENT*42038

E*RUN_EVENT*42039

END



EVENT*42033*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40003

END



EVENT*42034*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40003

END



EVENT*42035*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40003

END



EVENT*42036*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40003

END



EVENT*42037*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40003

END



EVENT*42038*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40003

END



EVENT*42039*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40003

END



EVENT*22040*;*Fragment*of*Sloth

E*RUN_EVENT*22041*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*22042

END



EVENT*22041*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389163000*0*0

E*SAY*-1*-1*60003*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*22042*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389163000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*22043

E*RUN_EVENT*22044

E*RUN_EVENT*22045

E*RUN_EVENT*22046

E*RUN_EVENT*22047

E*RUN_EVENT*22048

E*RUN_EVENT*22049

END



EVENT*22043*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40004*

END



EVENT*22044*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40004

END



EVENT*22045*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40004

END



EVENT*22046*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40004

END



EVENT*22047*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40004

END



EVENT*22048*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40004

END



EVENT*22049*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40004

END



EVENT*42050*;*Fragment*of*Sloth

E*RUN_EVENT*42051*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42052

END



EVENT*42051*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389164000*0*0

E*SAY*-1*-1*60004*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42052*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389164000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42053

E*RUN_EVENT*42054

E*RUN_EVENT*42055

E*RUN_EVENT*42056

E*RUN_EVENT*42057

E*RUN_EVENT*42058

E*RUN_EVENT*42059

END



EVENT*42053*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40005*

END



EVENT*42054*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40005

END



EVENT*42055*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40005

END



EVENT*42056*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40005

END



EVENT*42057*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40005

END



EVENT*42058*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40005

END



EVENT*42059*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40005

END



EVENT*42060*;*Fragment*of*Lechery

E*RUN_EVENT*42061*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42062

END



EVENT*42061*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389165000*0*0

E*SAY*-1*-1*60005*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42062*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389165000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42063

E*RUN_EVENT*42064

E*RUN_EVENT*42065

E*RUN_EVENT*42066

E*RUN_EVENT*42067

E*RUN_EVENT*42068

E*RUN_EVENT*42069

END



EVENT*42063*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40006*

END



EVENT*42064*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40006

END



EVENT*42065*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40006

END



EVENT*42066*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40006

END



EVENT*42067*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40006

END



EVENT*42068*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40006

END



EVENT*42069*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40006

END



EVENT*42070*;*Fragment*of*Lechery

E*RUN_EVENT*42071*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42072

END



EVENT*42071*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389166000*0*0

E*SAY*-1*-1*60006*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42072*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389166000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42073

E*RUN_EVENT*42074

E*RUN_EVENT*42075

E*RUN_EVENT*42076

E*RUN_EVENT*42077

E*RUN_EVENT*42078

E*RUN_EVENT*42079

END



EVENT*42073*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40007*

END



EVENT*42074*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40007

END



EVENT*42075*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40007

END



EVENT*42076*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40007

END



EVENT*42077*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40007

END



EVENT*42078*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40007

END



EVENT*42079*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40007

END*











Quest_Talk_us.tbl





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61000**Chaotic*Generator:*You*can*exchange*your*fr agment*for*precious*items*!*











Quest_Menu_us.tbl





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60000*Fragment*of*Arrogance

60001*Fragment*of*Gluttony

60002*Fragment*of*Rage

60003*Fragment*of*Sloth

60004*Fragment*of*Lechery

60005*Fragment*of*Jealousy

60006*Fragment*of*Avarice*























Database table: dbo.ITEM_EXCHANGE









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delete*from*ITEM_EXCHANGE*where*nIndex*=*'40001'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40002'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40003'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40004'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40005'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40006'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40007'



insert*into*[ITEM_EXCHANGE]*values*(40001,600,'Chaotic**Generator','Fragment* of**Arrogance',101,389160000,1,0,0,0,0,0,0,0,0,379 153000,2500,320410011,2000,111110003,1500,12641000 3,2000,189601135,500)

insert*into*[ITEM_EXCHANGE]*values*(40002,600,'Chaotic**Generator','Fragment* of**Gluttony',101,389161000,1,0,0,0,0,0,0,0,0,8000 21000,2500,320410012,2000,119301131,1500,199301138 ,2000,169301134,500)

insert*into*[ITEM_EXCHANGE]*values*(40003,600,'Chaotic**Generator','Fragment* of**Rage',101,389162000,1,0,0,0,0,0,0,0,0,80002800 0,2500,320410013,2000,340310108,1500,149101103,200 0,199101105,500)

insert*into*[ITEM_EXCHANGE]*values*(40004,600,'Chaotic**Generator','Fragment* of**Sloth',101,389163000,1,0,0,0,0,0,0,0,0,8000140 00,2500,330610263,2000,310310006,1500,310310004,20 00,340410109,500)

insert*into*[ITEM_EXCHANGE]*values*(40005,600,'Chaotic**Generator','Fragment* of**Lechery',101,389164000,1,0,0,0,0,0,0,0,0,15621 0003,2500,330610260,2000,310610106,1500,159301511, 2000,139301521,500)

insert*into*[ITEM_EXCHANGE]*values*(40006,600,'Chaotic**Generator','Fragment* of**Jealousy',101,389165000,1,0,0,0,0,0,0,0,0,1693 02411,2500,330310014,2000,310410107,1500,310410105 ,2000,340610107,500)

insert*into*[ITEM_EXCHANGE]*values*(40007,600,'Chaotic**Generator','Fragment* of**Avarice',101,389166000,1,0,0,0,0,0,0,0,0,37910 7000,2500,330150256,2000,330110255,1500,330150257, 2000,320310126,500)*











K_NPC







delete from K_NPC where ssid = '600'









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Insert*into*[K_NPC]*values*(600,'Chaotic**Generator',30200,100,0,0,2, 1,143,1,1,1,0,100,0,0,700000,0,0,15000,642,842,0,1 000,0,0,1000,0,0,0,30000,30000,30000,30000,30000,3 0000,30000,100,5,5,5,0,603,0,0,0)*











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