Merhaba Arkadaşlar,



Bu aralar birkaç arkadaş Chaotic Generator sıkıntısı çekiyormuş 1298+ hakkında bende buna çözüm bulmak istedim.Umarım işinize yarar kolay gelsin







21.evt





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EVENT*17550

E*SELECT_MSG*600*61000*60000*42010*60001*42020*600 02*42030*60003*22040**60004*42050*60005*42060*6000 6*42070*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1**-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*-1*;*

END



EVENT*42010*;*Fragment*of*Arrogance

E*RUN_EVENT*42011*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42012

END



EVENT*42011*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389160000*0*0

E*SAY*-1*-1*61001*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42012*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389160000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42013

E*RUN_EVENT*42014

E*RUN_EVENT*42015

E*RUN_EVENT*42016

E*RUN_EVENT*42017

E*RUN_EVENT*42018

E*RUN_EVENT*42019

END



EVENT*42013*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40001*

END



EVENT*42014*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40001

END



EVENT*42015*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40001

END



EVENT*42016*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40001

END



EVENT*42017*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40001

END



EVENT*42018*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40001

END



EVENT*42019*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40001

END



EVENT*42020*;*Fragment*of*Gluttony

E*RUN_EVENT*42021*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42022

END



EVENT*42021*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389161000*0*0

E*SAY*-1*-1*60001*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42022*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389161000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42023

E*RUN_EVENT*42024

E*RUN_EVENT*42025

E*RUN_EVENT*42026

E*RUN_EVENT*42027

E*RUN_EVENT*42028

E*RUN_EVENT*42029

END



EVENT*42023*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40002*

END



EVENT*42024*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40002

END



EVENT*42025*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40002

END



EVENT*42026*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40002

END



EVENT*42027*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40002

END



EVENT*42028*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40002

END



EVENT*42029*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40002

END



EVENT*42030*;*Fragment*of*Rage

E*RUN_EVENT*42031*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42032

END



EVENT*42031*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389162000*0*0

E*SAY*-1*-1*60002*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42032*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389162000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42033

E*RUN_EVENT*42034

E*RUN_EVENT*42035

E*RUN_EVENT*42036

E*RUN_EVENT*42037

E*RUN_EVENT*42038

E*RUN_EVENT*42039

END



EVENT*42033*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40003

END



EVENT*42034*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40003

END



EVENT*42035*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40003

END



EVENT*42036*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40003

END



EVENT*42037*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40003

END



EVENT*42038*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40003

END



EVENT*42039*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40003

END



EVENT*22040*;*Fragment*of*Sloth

E*RUN_EVENT*22041*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*22042

END



EVENT*22041*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389163000*0*0

E*SAY*-1*-1*60003*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*22042*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389163000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*22043

E*RUN_EVENT*22044

E*RUN_EVENT*22045

E*RUN_EVENT*22046

E*RUN_EVENT*22047

E*RUN_EVENT*22048

E*RUN_EVENT*22049

END



EVENT*22043*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40004*

END



EVENT*22044*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40004

END



EVENT*22045*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40004

END



EVENT*22046*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40004

END



EVENT*22047*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40004

END



EVENT*22048*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40004

END



EVENT*22049*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40004

END



EVENT*42050*;*Fragment*of*Sloth

E*RUN_EVENT*42051*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42052

END



EVENT*42051*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389164000*0*0

E*SAY*-1*-1*60004*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42052*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389164000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42053

E*RUN_EVENT*42054

E*RUN_EVENT*42055

E*RUN_EVENT*42056

E*RUN_EVENT*42057

E*RUN_EVENT*42058

E*RUN_EVENT*42059

END



EVENT*42053*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40005*

END



EVENT*42054*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40005

END



EVENT*42055*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40005

END



EVENT*42056*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40005

END



EVENT*42057*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40005

END



EVENT*42058*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40005

END



EVENT*42059*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40005

END



EVENT*42060*;*Fragment*of*Lechery

E*RUN_EVENT*42061*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42062

END



EVENT*42061*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389165000*0*0

E*SAY*-1*-1*60005*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42062*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389165000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42063

E*RUN_EVENT*42064

E*RUN_EVENT*42065

E*RUN_EVENT*42066

E*RUN_EVENT*42067

E*RUN_EVENT*42068

E*RUN_EVENT*42069

END



EVENT*42063*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40006*

END



EVENT*42064*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40006

END



EVENT*42065*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40006

END



EVENT*42066*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40006

END



EVENT*42067*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40006

END



EVENT*42068*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40006

END



EVENT*42069*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40006

END



EVENT*42070*;*Fragment*of*Lechery

E*RUN_EVENT*42071*;*The*RUN_EVENT's*basically*make *one*event*expand*into**many*others,*and*links*the m*together,*great*for*checking*multiple**things.

E*RUN_EVENT*42072

END



EVENT*42071*;*First*we'll*check*to*see*if*the*item *doesn't*exist,*if*it*doesn't,*End,*and*display*a* message.

A*HOWMUCH_ITEM*389166000*0*0

E*SAY*-1*-1*60006*-1*-1*-1*-1*-1*-1*-1

E*RETURN

END



EVENT*42072*;*Now*we'll*check*to*see*if*they*have* a*fragment,*if*you*have*atleast*1*fragment,*roll*t he*dice*and*run*the*events.

A*HOWMUCH_ITEM*389166000**1*9999

E*ROLL_DICE*7*;*Roll*a*dice*7*times(The*number*of* items*we*have)

E*RUN_EVENT*42073

E*RUN_EVENT*42074

E*RUN_EVENT*42075

E*RUN_EVENT*42076

E*RUN_EVENT*42077

E*RUN_EVENT*42078

E*RUN_EVENT*42079

END



EVENT*42073*;*DICE*FOR*SHERION

A*CHECK_DICE*1

E*RUN_EXCHANGE*40007*

END



EVENT*42074*;*DICE*FOR*LUGIAS

A*CHECK_DICE*2

E*RUN_EXCHANGE*40007

END



EVENT*42075*;*DICE*FOR*AVEDON

A*CHECK_DICE*3

E*RUN_EXCHANGE*40007

END



EVENT*42076*;*DICE*FOR*HELENOID

A*CHECK_DICE*4

E*RUN_EXCHANGE*40007

END



EVENT*42077*;*DICE*FOR*HELL*BLOOD

A*CHECK_DICE*5

E*RUN_EXCHANGE*40007

END



EVENT*42078*;*DICE*FOR*GARP

A*CHECK_DICE*6

E*RUN_EXCHANGE*40007

END



EVENT*42079*;*DICE*FOR*ELYSIUM

A*CHECK_DICE*7

E*RUN_EXCHANGE*40007

END*











Quest_Talk_us.tbl





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61000**Chaotic*Generator:*You*can*exchange*your*fr agment*for*precious*items*!*











Quest_Menu_us.tbl





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60000*Fragment*of*Arrogance

60001*Fragment*of*Gluttony

60002*Fragment*of*Rage

60003*Fragment*of*Sloth

60004*Fragment*of*Lechery

60005*Fragment*of*Jealousy

60006*Fragment*of*Avarice*























Database table: dbo.ITEM_EXCHANGE









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delete*from*ITEM_EXCHANGE*where*nIndex*=*'40001'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40002'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40003'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40004'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40005'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40006'

delete*from*ITEM_EXCHANGE*where*nIndex*=*'40007'



insert*into*[ITEM_EXCHANGE]*values*(40001,600,'Chaotic**Generator','Fragment* of**Arrogance',101,389160000,1,0,0,0,0,0,0,0,0,379 153000,2500,320410011,2000,111110003,1500,12641000 3,2000,189601135,500)

insert*into*[ITEM_EXCHANGE]*values*(40002,600,'Chaotic**Generator','Fragment* of**Gluttony',101,389161000,1,0,0,0,0,0,0,0,0,8000 21000,2500,320410012,2000,119301131,1500,199301138 ,2000,169301134,500)

insert*into*[ITEM_EXCHANGE]*values*(40003,600,'Chaotic**Generator','Fragment* of**Rage',101,389162000,1,0,0,0,0,0,0,0,0,80002800 0,2500,320410013,2000,340310108,1500,149101103,200 0,199101105,500)

insert*into*[ITEM_EXCHANGE]*values*(40004,600,'Chaotic**Generator','Fragment* of**Sloth',101,389163000,1,0,0,0,0,0,0,0,0,8000140 00,2500,330610263,2000,310310006,1500,310310004,20 00,340410109,500)

insert*into*[ITEM_EXCHANGE]*values*(40005,600,'Chaotic**Generator','Fragment* of**Lechery',101,389164000,1,0,0,0,0,0,0,0,0,15621 0003,2500,330610260,2000,310610106,1500,159301511, 2000,139301521,500)

insert*into*[ITEM_EXCHANGE]*values*(40006,600,'Chaotic**Generator','Fragment* of**Jealousy',101,389165000,1,0,0,0,0,0,0,0,0,1693 02411,2500,330310014,2000,310410107,1500,310410105 ,2000,340610107,500)

insert*into*[ITEM_EXCHANGE]*values*(40007,600,'Chaotic**Generator','Fragment* of**Avarice',101,389166000,1,0,0,0,0,0,0,0,0,37910 7000,2500,330150256,2000,330110255,1500,330150257, 2000,320310126,500)*











K_NPC







delete from K_NPC where ssid = '600'









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Insert*into*[K_NPC]*values*(600,'Chaotic**Generator',30200,100,0,0,2, 1,143,1,1,1,0,100,0,0,700000,0,0,15000,642,842,0,1 000,0,0,1000,0,0,0,30000,30000,30000,30000,30000,3 0000,30000,100,5,5,5,0,603,0,0,0)*











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